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Activating Space: A Collaborative Metal Mural at Vector Space

Written by: Chelsea Tinklenberg
For several semesters, I’ve had the opportunity to collaborate with Vector Space—bringing my sculpture students into the metal shop to learn basic fabrication skills. What often begins as an introduction to tools and processes grows into something much bigger: a shift in confidence, a willingness to try, and a recognition that these tools—and this kind of making—are for everyone.

That idea of access has always been central to the work. Both Elise, the director of Vector Space, and I have had conversations with people who say things like, “I’d love to take a workshop there, but maybe something besides metal—something more feminine.” And our immediate response—especially as women working in this space—is always: no, metal is for everyone!  The tools, the material, the shop—none of it should feel off-limits.

This mural project grew out of that shared belief, but it also marked a shift for me. During my sabbatical, I approached this as a collaborative community project—one where I intentionally brought in others with different areas of expertise, and where I could also step into the role of a beginner. I don’t know much about paint, and to be honest, it’s a material that has always felt a little outside of my comfort zone. So I leaned into that.

I invited Sierra Schneider, our new graphic design professor, who brings a deep knowledge of typography and visual language, and Abi Monticlaro, a former student and now alumni who studied painting and currently works as a muralist at Amazement Square. Abi, especially, brought a level of confidence and fluency with paint that I don’t have—and that was exactly the point. This became a space where our skills could overlap, inform one another, and expand what the project could be.

That kind of exchange is something I’ve come to really value—not just in this project, but in my teaching and studio practice more broadly. In sculpture, one of my first goals is to introduce students to power tools. Not just so they can use them, but so they can move through that initial hesitation and build a sense of self-efficacy. Once you realize you can do something that once felt intimidating, that mindset carries over. You approach new materials, new processes, new problems with more openness and curiosity.

And increasingly, I find that same energy in my own work—that excitement of trying something new, even when I don’t fully know what I’m doing.

What makes Vector Space such a meaningful place to do this kind of work is its culture. It’s not just that it’s a well-equipped, state-of-the-art shop—it’s that the space actively works to remove barriers. Small details matter: things like having hair ties available in the safety area, or the way tools are introduced without assumption or hierarchy. Whether you’re brand new or highly experienced, there’s a sense that you belong there.

Even when I teach workshops at Vector Space, it never feels like a one-way exchange. I often feel like I learn just as much as I’m teaching. There’s a flattening of hierarchy that happens naturally—people share knowledge, troubleshoot together, and move fluidly between being a teacher and a learner.

Elise spoke about this in a talk she gave a few years ago, referencing the history of paper marbling—a process that was once highly guarded, passed down in secret and limited to a select few. That idea has really stuck with me. Because Vector Space operates in direct opposition to that model. Knowledge here is shared. Tools are accessible. Whether it’s open-source software or equipment that might traditionally feel reserved for engineers or specialists, the emphasis is always on openness and invitation.

In many ways, this mural became a reflection of that ethos. It brought together different materials, different skill sets, and different levels of experience. It created space for collaboration, experimentation, and learning across disciplines.

And ultimately, that’s what I think sculpture—and art more broadly—can do best. It activates space.

My hope is that this mural doesn’t just exist as an object on the wall, but as something that encourages movement within the shop. That it invites people to try something new, to step out of the corner they’re most comfortable in, to pick up a tool or material they haven’t used before. To embrace that beginner’s mindset.

Because the more we do that, the more we build not just skill, but confidence—and a shared belief in our ability to learn, to adapt, and to make.

Chelsea Tinklenberg is a sculptor and Professor of Art at the University of Lynchburg. Her work explores balance, motion, and the relationship between material and movement, often through playful, large-scale forms. She has been a member of Vector Space since 2020.

 

9th Annual Maker Faire Lynchburg

For eight years, Vector Space has proudly produced Maker Faire Lynchburg, bringing the curious minds of Central Virginia a feast of knowledge, creativity, and fun! For one spectacular day each year, Lynchburg comes alive with everything from trumpets that shoot fire to power tools that drag race, bananas that play synth sounds, and marble machines built in every direction imaginable.

Now in its 9th fabulous year, Maker Faire Lynchburg is still growing! not only are we adding new exibitors but our friends at Randolph College are once again helping pave the way for expansion with the addition of the Smith Building, allowing us to host more Makers, more doing, and more hands-on learning than ever before. We’re also expanding our hours this year! Maker Faire Lynchburg will run from 11:00 AM to 5:00 PM on Sunday, March 22nd. With our typical attendance of over 3,000 guests — and a projected reach of up to 4,000 this year — we’re making sure parking is accessible for all. A shuttle will run continuously from Bedford Avenue to Randolph’s main Rivermont entrance. Parking will be available at both Dollar General and Elizabeth’s Early Learning Center. A special thanks to these community partners for helping great things like Maker Faire thrive in the Burg!

As the greatest show-and-tell Lynchburg has ever seen, we remain committed to delivering unforgettable, hands-on experiences for families, adults, performers, builders, racers, lifelong learners, hobbyists, scientists, and curious minds of all ages. In combination with Randolph College’s SciFest, Maker Faire Lynchburg has become a cornerstone event in our community — and this year we’re once again attracting must-see, must-learn talent.

We are excited to welcome a variety of new and returning creators, including:

  • The Chaos Machine

  • Tom Heck’s innovative geodesic musical dome 

  • The Secret Garden interactive group build 

  • Invector Gadget presented by Lynchburg’s First Robotics Competition Team

     

  • And many more amazing Makers!

Delicious food vendors will be on site at Randolph College’s beautiful and historic front campus too! 

We are thrilled to be sponsored by organizations that support learning and creativity in our community:  Randolph College, Mustaches 4 Kids, the Innovation Fund of Northern Virginia, Lynchburg Tourism, radio 434 & Anderson windows

We can’t wait to see you at the 9th Annual Maker Faire Lynchburg!

 

 

Member-Built Forge

Recently members came together to build a new forge for the Blacksmithing shop. Working off of plans purchased online, Elise Spontarelli and Chelsea Tinklenberg built the Apollo Forge. Made of 1/4" steel, the shell of of the forge was cut on the CNC plasma cutter. After a series of bending, refractory mixing, and welding, the forge was ready for assembly! Additional contributors Ken Pritchett made the base, Adam Spontarelli ran the electrical, and JB Askew broke the forge in before use. 

Leadership made the decision to move to this forge for it's durability. Using firebrick instead of wool refractory will help the inside lining of the forge to last longer and make changing it out a quicker process. As a makerspace our forge sees more traffic than a typical shop, so a lining that is both durable and easy to replace is ideal for our users. Another update from our previous system is the addition of a blower, which will allow the forge burn more efficiently by adding air to the fuel.

Members are looking forward to a smoother workflow and increased forge space in the Blacksmithing shop! I think it's safe to say...it's hammer time.

FIRST Robotics Competition Season is here!

Since the season began on January 10, Team 10257 at Vector Space has focused on preparing for the 2026 FIRST Robotics Competition, REBUILT presented by Haas, released that day as the official kickoff. In this game teams design robots to collect and score foam balls called fuel into their alliance’s hub and climb to score additional points. Scoring fuel and climbing effectively are key tasks for earning match points and improving rankings. This year’s game includes a short autonomous period where robots must act without driver input followed by a longer teleoperated period where drivers control the robot to score and play strategy elements involving active and inactive hubs.

The team has been prototyping several mechanisms to manipulate and shoot fuel into the hub in order to score consistently under both autonomous and driver control.

Alongside their prototyping team members, students have been building a full-size version of the hub, this season’s main scoring field element. Other students have been working on a new battery cart for this year, with the purpose of both storing and charging batteries at competitions.

This year marks a transition from last season’s mecanum wheel drive to a swerve drive system. To support learning swerve, the team is assembling a mock robot base that lets them practice driving and begin coding the control system before the main robot is complete.

With seven new members on the team, Team 10257 has expanded its capacity and set higher goals than last season, focusing on both tactical subsystems and strategic understanding of this year’s game requirements.
 

J-Term with New Covenant Schools

11 Students, 2 Projects, Big Impact

This January, as for the last two years, we have welcomed high school students from New Covenant Schools to the makerspace for a 7-day J-Term. This year, we expanded the offering to include Blacksmithing, as well as the previously offered Woodworking intensive. Students all spent 40+ hours over the program learning to use tools, practice techniques, and produce some impressive finished products.

Blacksmithing

4 upperclassmen worked with instructor Ken Pritchett, a certified Level II Blacksmith by the Artist Blacksmith Association of North America. Starting with beginner techniques, each student learned to work with the metal to slowly shape it into their desired artpiece. The goals of this course were to ignite a love of making and build confidence in forging steel for each student. Participants started with important safety concerns and terminology of the blacksmith shop. Throughout the course, students used the forge, anvil, hammer, vise, tongs and punches to create an artistic blacksmithing project. Their finished project was a decorative frame and scrollwork that is riveted together. Once completed, students took advantage of their new skills and extra time in the shop to create work of their own design.

Woodworking

In another area of the shop, 7 students embarked on an ambitious woodworking project. In collaboration with Rush Homes and Old Dominion Furniture Company, the students worked with instructors Alex Klingen and Elise Spontarelli to build a childs playhouse. Each year Rush Home hosts a Parade of Playhouses to bring community together in support of their mission to provide affordable housing to individuals with disabilities. In just 7 meetings, students learned basic carpentry skills, cut, assembled, and designed interior and exerior details of the structure. To fit with the space theme, students tapped into their own childhood memories to create a playhouse that invites imaginative play. "[This playhouse] will not only provide for those who need special and/or affordable housing," said freshman Mac,"but it will also serve as a tutor to some child’s imagination." Laser engraved designs sit against a space-blue backdrop on the exterior. Inside, a command center and 3D printed items encourage imagination. "I made my design decisions by thinking about what a kid would like and what would be fun to a kid while also thinking about weather resistance," said Mitchell. Materials for the playhouse build were sponsored by Old Dominion Furniture Company, where students also had a chance to tour and see what woodworking can look like as a career. While building their own skillset, students also chose to create a playhouse that is wheelchair accesible. "Every time I used a tool in the woodshop it was a first for me," says senior Graden. About working collaboratively with classmates he added, "[I] tried to lead and listen to suggestions while staying on theme." With the playhouse now complete, students and families will reconvene on April 25 for the Parade of Playhouses event! 

Another Year Wrapped!

As 2025 comes to a close, Vector Space is reflecting on the seasons that shaped our year and the people who made it meaningful. Every project completed, skill learned, mentoring moment shared, and well-tuned tool relied upon is the result of a community that consistently shows up with curiosity, generosity, and care.
To celebrate, we recently gathered for one of our long-held traditions: the annual Handmade Ornament Exchange. This event gives each maker a moment to share the story behind their work, including their process, challenges, accomplishments, and the reasons they chose a particular project. Year after year, it serves as a reminder of how much growth takes place here, not only in technical skill, but also in confidence, creativity, and a willingness to take on new challenges. Seeing the progress and new heights reached by our members continues to be a highlight of the season.
Our celebrations would not be complete without recognizing the volunteers who generously contributed their time and expertise to Vector Space throughout the year. Their commitment sustains our programs and strengthens the community as a whole.
Our Shop Captains played a critical role in volunteering to mentor members, improve our spaces, and help us provide programming to the public. Sixteen captains each contributed approximately sixteen hours of service over the course of the year.
Volunteers who supported the First Robotics Competition, contributed an extraordinary number of hours. A few standout contributors:
 Nick Lonce volunteered 173 hours.
 Ancel Carson volunteered 135 hours.
 Emily Griffen volunteered 99.5 hours.
In addition, Vector Space member volunteer Randy Sass contributed 48 tracked volunteer hours, offering consistent support where it was needed most. Randy is among several other committed, ready, willing, and enthusiastic members who contribute meaningfully within the broader membership cohort.
As we close out the year, we extend our sincere thanks to everyone who made Vector Space what it is today. This community is built by people who invest their time, knowledge, and enthusiasm, and we look forward to continuing that work together in the year ahead.

Maker of the Month

It’s time once again to celebrate one of our own — and this month’s Maker of the Month is someone whose energy, humor, dedication, and volunteerism have made him a cornerstone of our community. You’ve probably seen him at nearly every build session or event, gloves on and ready to help. Some even joke that he must live at Vector Space.

Our featured maker this month is Randy Sass.

Randy embodies the spirit of what it means to be a maker: curiosity, collaboration, and an unshakable enthusiasm for learning. He dives into every project — from group builds to solo experiments. Whether he’s teasing a fellow maker or lending a much-needed hand, Randy keeps morale high and progress steady.

Beyond his work here at the Makerspace, Randy’s commitment to growing as a craftsman extends far and wide. In October, he traveled to Maker Camp in upstate New York — a step toward accessing mentorship and new skills that, until now, only Vector Space staff had taken. Maker Camp is an adult maker’s candy shop, and Randy was able to expand his skill set with everything from stone carving to stained glass. His eagerness to learn from other makers and bring that knowledge back to our community truly sets him apart.

Other theories about Randy include the possibility that he might just have clones — because not only has he been to Maker Camp and joined in at nearly every event or group build this year, but he has also, and perhaps most notably of all, distinguished himself as a volunteer. His unparalleled commitment to helping is known throughout the makerspace and beyond. He’s played a mentoring role at nearly every First Friday this year, comes to events ready to lend a hand, and goes out of his way to help members of his Makerspace community when they need to move a fridge, lift something heavy, or just need a friend.

Cheers to Randy — a maker who proves that creativity, generosity, and a good sense of humor can go a long way in building not just projects, but community.

 

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