|Woodworking Summer Session
June 13-17, 9:00-3:00
Learn the basics of wood working, and build your own table.
|Public Art Summer Session
June 20-24, 9:00-3:00
Paint a public mural in Downtown Lynchburg this summer.
|Waterworks Summer Session
July 25-29, 9:00-3:00
Build a working model of Lynchburg's water distribution system.
Summer Programs now open for enrollment!
We are offering three sessions for teens to build their maker skillset. Woodworking, public art, and environmental science are available for registration now.
Learn more and register: https://vector-space.org/projects
Maker Faire Lynchburg is coming BACK to the campus of Randolph College on Sunday, April 3, 2022!
We have missed this weird and wild hands-on event SO MUCH! Our producer team is unleashing 2 years of stored up maker ideas, so mark your calendars for this epic return! Come out and enjoy hands-on activities, amazing exhibits, locally made products for sale, food trucks, a group build project and more! This event is free and family-friendly. There will be activities for kids as young as 4, plus fun for grown-up makers too.
Don't miss these live demonstrations and hands-on activities:
We can't wait to see you at the Faire! Register today and be entered to win a 3D printer: https://lynchburg.makerfaire.com/tickets/
What is Maker Faire?
Maker Faire is a gathering of fascinating, curious people who enjoy learning and who love sharing what they can do. From engineers to artists to scientists to crafters, Maker Faire is a venue for these "makers" to show hobbies, experiments, projects. We call it the Greatest Show (& Tell) on Earth - a family-friendly showcase of invention, creativity, and resourcefulness. Glimpse the future and get inspired!
Makerspaces bring to their communities a value that can be hard to quantify or even succinctly describe, it's not job creation or number of students served or products produced, though those outcomes certainly do exist, it's something a little less predictable and perhaps best conveyed by a story.
Three years ago one of our members told me about a friend of his who ran a manufacturing company in town and was trying to get rid of one of their large, industrial CNC routers, they'd be happy to donate it to us. On the surface this may seem like a no brainer, CNC routers are commonly found in makerspaces, and a full size router like this one is extremely valuable. But at the time, we were smaller and space wasn't plentiful, and what seemed a great gift would have only served as an obstacle to more making. Fast forward two years and we get an email directly from the owner of ABLCo, repeating the same offer. The difference this time is that we have since expanded, adding another 4,000 sqft to our makerspace. While there were still a number of logistics to figure out, I took up the invitation to come take a look at the machine.
There it was, a behemoth, sad and neglected, shoved into a corner and buried by other equipment, including the Pentium I computer, fully equipped with 3.5" disc drive, used to control the machine. There was a bit of water damage on one corner, some swelling of the wooden table and rusting on the linear rail, but nothing too bad. Alongside it was a 10 horsepower vacuum pump, and from my inability to move it or even to bump it any detectable distance, I'd estimate it weighed 500 pounds. The router itself, we were told, weighed another 1300 pounds.
The owner of ABLCo, Bill, bought this machine back in the 90's with the goal of going into business for himself. He taught himself what he needed to know, started finding work, and before long, outgrew his basement and started acquiring newer, more powerful machines. It became clear in talking with him that the reason this machine found itself in the corner was that it was no longer productive compared to the newer machines, but it remained as an artifact too sentimental to let waste away in the scrap yard. But the rest of the employees seemed to have Bill convinced that the time had come to say goodbye and make room for the future.
Moving heavy machinery can be a difficult task, though it can certainly be done by oneself or hired out. The same goes for machine restoration, electrical work, the necessary electronic retrofit and software configuration. The trouble is that this combination of skills almost never exist in a single person, and for a company to justify the cost of contracting the experts needed to complete this work, they need to see a net return on investment. And this is why a machine that cost $37,000 in 1992 can languish away in a corner or find itself on its way to the dump without having any major deficiencies. For those not well versed in CNC routers, I'll simply point out that this isn't the equivalent of an old computer or even an old car. An old CNC router is just as accurate and powerful as a modern one, it's major failing is that it isn't as fast, but what a production environment would call slow still qualifies as swift for the hobbyist and would hardly be considered a flaw. There is of course the obsolete computer once used to drive the machine, but this can be modernized at a relatively low cost. So you have a machine that companies find unprofitable, and therefore not worth rescue, and one that individuals meanwhile salivate over, but don't have funds or knowledge necessary for rescue. You're left with a makerspace that cultivates and collects the necessary knowledge and skill required to bring this machine to the hands of people who still see a great deal more life in it.
Once our homework was finished and we knew what needed to be done, we put together teams for each aspect of the rescue and got to work. Our movers brought their trucks, trailers, pallet jacks, and gantry cranes, while our member who owns a climbing gym rigged the machine with climbing ropes, and together they transported the machine to our building, up the ramp, up some stairs, smashing through an undersized doorway, landing gracefully in its target position. Others took to the task of restoration, replacing a worn linear bearing, cleaning and re-greasing the rails, replacing and leveling the spoil board, and adding new emergency stops. We ran two new electrical circuits, one for the router and one for the vacuum pump, which also needed to be vented out the roof. We gutted the control cabinet, throwing out the computer and motor controller, replacing them with modern controls that can be interfaced to a modern computer and ultimately driven by a Bluetooth Super Nintendo controller. It was three months of work, shared between a dozen members of the makerspace, all bringing their expertise to help get this machine operational again. In truth, it's likely working better than ever before, as we even added features like spindle speed control that weren't originally in use.
In the end, we have a machine that hobbyists and entrepreneurs are already keeping busy, prototyping inventions, making interactive art, signs for their businesses, and furniture they can snap together like a 3D puzzle. But while the robot does its work, the users stays busy exercising their brains, learning from one another and thinking of the next thing they'll make.
I would like to thank Bill and Adam from ABLCo for their generosity and patience, as well as our invaluable volunteers; Chaz, Ken, JB, Jeremie, and Darrell.
Maker Faire Lynchburg is thrilled to be back on the campus of Randolph College on April 3, 2022.
Join us for a gathering of fascinating, curious people who enjoy learning and who love sharing what they can do. From engineers to artists to scientists to crafters, Maker Faire is a venue for makers to show hobbies, experiments, projects, and products.
We call it the Greatest Show (& Tell) on Earth - a family-friendly showcase of invention, creativity, and resourcefulness.
Are you a maker?
We are seeking creative, hands-on makers of all types to showcase their work at the event. Commercial makers, student projects, hobbyists, and artists are all invited to apply. Vendors that are selling goods pay a $50 booth fee, while makers that are exhibiting but not selling can participate at no charge.
Learn more and apply at: lynchburg.makerfaire.com/call-for-makers/
Items are made in house, which means they sometimes have "bonus features" (not defects), such as color variation, etc. If your merch has a little too much character for your taste, just let us know and we'll replace it or issue a refund. Thanks for supporting your community makerspace! Happy making!
The makerspace is buzzing with activity this month, as many of our members create beautiful, small batch goods for YOUR holiday shopping! With many local faires and festivals coming up, we've compiled a list of times and places you can shop for maker-made goods from LYH this season.
In addition to these holiday shows, many of our makers have work available at these locations year round:
You might be surprised how much math can be found in a makerspace. Making a table with angled legs and you need to know how long to cut them? Math. Cutting pentagons for a DIY soccer ball of a known circumference and you need to know how long each side should be? Math. Fitting up gears of differing sizes that still mesh without too much contact pressure? That's right, math. Even in our laziest efforts at making something, one still has to marvel at the mathematical complexity that drives those 3D printers with precision and ease. You can try to resist, but you're going to have a hard time producing anything without math, and contrary to popular opinion, the need only amplifies as technology advances.
You may also find it surprising just how much math takes place outside the makerspace, in your own backyard. All those years you spent deriving and applying formulas weren't just an exercise in cruelty, people actually use that knowledge every day. To help reveal and recognize the work these people do, we recruited 14 of the biggest math nerds in Lynchburg to spend 13.1 hours solving as many math problems as they could. Why so long? Because solving difficult math problems takes a certain degree of tenacity, and we know full well that people who have immersed themselves in this discipline have the stamina necessary, and how better to prove it than with a war of attrition against unsolved problems.
So from Friday at 12pm until Saturday at 1:06am, our 14 participants together solved 51 Project Euler problems, with our youngest participant, Dustin, solving problem 100, the hardest of the event. In addition to hosting this endurance event, Vector Space developed original curriculum for K-12 students to get a taste of computational math, we connected with our local schools to work through an example of a difficult math problem, and shared interviews of our participants, your neighbors.
We strived to connect people from various organizations because we know the power this can have for everyone involved. Our problem solvers collectively represented,
Lynchburg businesses showed their love of math, fueling these big brains with delicious food and coffee from beginning to end. Thanks for the support from Crisp, The Water Dog, MayLynn's Creamery, Mama Crockett's, Golf Park Coffee. And they weren't the only ones, a total of $772 was donated to the cause of promoting math and math outreach.
If you're sad the Mathathon is over, I have good news. We solved problem 19 and I used the code to calculate that there is only 1 first Sunday of the month until the next event. In the meantime, be like Tomori and learn more math.